Prototype Aplikasi Marketplace Hewan
Abstract
Nowadays, trading through marketplaces has become a part of everyday life. Names like Tokopedia, Shopee, and Bukalapak are no longer unfamiliar to the public. This Animal Marketplace Application prototype was created as a platform where animal sellers and buyers can meet. Typically, animal trading is done offline by visiting the seller's location. However, it is very difficult to find animal sellers due to its complex segmentation. Cloud-based and using a mobile platform, the animal marketplace is designed to connect sellers and buyers from various locations, aiming to facilitate interactions between them. The hope is that this application can help small and medium enterprises (SMEs) in Indonesia.
Keywords
Full Text:
PDFReferences
Asikin, Muhamad & Fadilah, Muhamad. 2024. Masa Depan Kewirausahaan dan Inovasi: Tantangan dan Dinamika dalam Era Digital. Jurnal Syntax Admiration. 5(1). 303-310.
Fridayanthie, Eka & Haryanto, Haryanto & Tsabitah, Tsamarah. 2021. Penerapan Metode Prototype Pada Perancangan Sistem Informasi Penggajian Karyawan (Persis Gawan) Berbasis Web. Paradigma - Jurnal Komputer dan Informatika. 23(2).
Geewax, John J, 2018, Google Cloud Platform in Action, Manning
Johnson, Bruce, 2019, Visual Studio Code: End-to-End Editing and Debugging Tools for Web Developers. John Wiley & Sons
Jemerov, D., Isakova, S., 2017, Kotlin in Action, Second Edition, Simon and Schuste
Kukreti, Praveen, 2023, Google Cloud Platform All-In-One Guide: Get Familiar with a Portfolio of Cloud-based Services in GCP (English Edition), BPB Publications
Putra, A. K., Nyoto, R. D., Pratiwi, H. S., 2017, Rancang Bangun Aplikasi Marketplace Penyedia Jasa Les Private di Kota Pontianak Berbasis Web, Jurnal Sistem Teknologi Informasi (Justin), 5(1), 22-26
Putra, S. Z., Harianto, S. T., Matondang, Y. C., 2023. Analisis Pengaruh E-Commerce: Studi Literatur Terhadap Pertumbuhan Ekonomi UMKM. Jurnal Ilmiah Sistem Informasi Dan Ilmu Komputer, 3(2), 119–131.
Parebong, A. B., 2024, Literature Review: Strategi Digital Marketing Dalam Meningkatkan Penjualan UMKM, Jurnal Interdisipliner Indonesia, 1(1)
Pang, Bo & Nijkamp, Erik & Wu, Yingnian. (2019). Deep Learning With TensorFlow: A Review. Journal of Educational and Behavioral Statistics. 45(2), 227–248
Staiano, Fabio, 2022, Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop, Birmingham: Packt Publishing
Smyth, Neil, 2017, Firebase Essentials - Android Edition, Payload Media
Savitri, N.L., Rahman, R.A., Venyutzky, R., & Rakhmawati, N.A. 2021. Analisis Klasifikasi Sentimen Terhadap Sekolah Daring pada Twitter Menggunakan Supervised Machine Learning. Jurnal Teknik Informatika dan Sistem Informasi, 7(1)
DOI: http://dx.doi.org/10.33087/jiubj.v25i1.5704
Refbacks
- There are currently no refbacks.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
|