Pengembangan LKPD Interaktif Berbasis STEAM pada Kompetensi Pengetahuan IPS Siswa Kelas V di SD No. 3 Sibanggede
Abstract
The problem that occurs is the use of LKPD that has not been maximized in the learning process. LKPD used in the learning process only comes from.The student worksheets are not interactive, so that it has an impact on the low learning outcomes for the social studies content of the fifth grade students at SD No. 3 Sibanggede. In this study, data collection was carried out using test methods in the form of objective tests and non-test methods in the form of unstructured interviews, observations and questionnaires. The techniques of qualitative descriptive analysis, quantitative descriptive analysis and inferential statistical analysis (t-test sample dependent) were used to analyze the data obtained. This study uses the ADDIE model. The results of the research obtained are the development of STEAM-based interactive student worksheet using the ADDIE model, the results of the interactive student worksheet feasibility test based on the results reviews are of subject content expert 93.75% with very good qualifications, the results review are of the learning design expert 87.50% with good qualifications, the results of the review expertof learning media are 90.00% with very good qualifications, the results of individual trials are 90.00% with very good qualifications, the results of small group trials are 91.66% with very good qualifications and the results of field trials are 88, 40% with good qualifications. Based on the results of the t- test, it is obtained that  with db = n 1 = 25− 1 = 24, ttablet of significance 5% = 1,711, it can be seen that tcount > ttable. So that  rejected  accepted. This means that interactive student worksheets are effective in improving Social Studies learning outcomes for fifth grade elementary school.
Keywords
Full Text:
PDFReferences
Agung, A. A. G., 2018. Metodologi Penelitian Kuantitatif. Singaraja: Universitas Pendidikan Ganesha.
Aldila, C., Abdurrahman, A., & Sesunan, F., 2017. Pengembangan LKPD Berbasis STEM Untuk Menumbuhkan Keterampilan Berpikir Kreatif Siswa. Jurnal Pembelajaran Fisika Universitas Lampung, 5(4), 85–95. http://jurnal.fkip.unila.ac.id/index.php/JPF/article/view/13665
Anggono, & Lubis, E. A., 2020. Pengaruh Media Pembelajaran Audio Visual Video MYOB terhadap Hasil Belajar MYOB. Jurnal Ekonomi & Ekonomi Syariah, 3(2), 1–8.
https://doi.org/https://doi.org/10.36778/jesya.v3i2.152
Arsy, I., & Syamsulrizal., 2021. Pengaruh Pembelajaran STEAM (Science, Technology, Engineering, Arts, and Mathematics) Terhadap Kreativitas Peserta Didik. Biolearning Jurnal, 8(1), 24–26. https://doi.org/https://doi.org/10.36232/jurnalbiolearning.v8i1.1019
Dewi, R. D., 2019. Pengembangan Kurikulum di Indonesia Dalam Menghadapi Tuntutan Abad Ke-21. As-Salam: Jurnal Studi Hukum Islam & Pendidikan, 8(1), 1–22.
https://doi.org/https://doi.org/10.51226/assalam.v8i1.123
Estriyanto, Y., 2020. Menanamkan Konsep Pembelajaran Berbasis STEAM (Science, Technology, Engineering, Art, And Mathematics) Pada Guru-Guru Sekolah Dasar. Jurnal Ilmiah Pendidikan Teknik Kejuruan, 13(2), 68–74. https://doi.org/https://dx.doi.org/10.20961/jiptek.v13i2.45124
Firdaus, M., & Wilujeng, I., 2018. Pengembangan LKPD Inkuiri Terbimbing Untuk Meningkatkan Keterampilan Berpikir Kritis Dan Hasil Belajar Peserta Didik. Jurnal Inovasi Pendidikan IPA, 4(1), 26–40. https://doi.org/10.21831/jipi.v4i1.5574
Haifaturrahmah, Hidayatullah, R., Maryani, S., & Nurmiwati., 2020. Pengembangan Lembar Kerja Siswa Berbasis STEAM untuk Siswa Sekolah Dasar. Jurnal Kependidikan, 6(2), 310–318. https://doi.org/https://doi.org/10.33394/jk.v6i2.2604
Kalima, Gulo, F., & Edi, R., 2018. Pengembangan Lembar Kerja Peserta Didik (LKPD) Interaktif Berbasis Komputer Pada Pembelajaran Kimia Larutan Asam Basa Di Kelas XI SMA. Jurnal Penelitian Pendidikan Kimia:Kajian Hasil Penelitian Kimia, 5(2), 126–135. https://core.ac.uk/
download/pdf/267822959.pdf
Koyan, I. W., 2012. Statistik Pendidikan Teknik Analisis Data Kuantitatif. Singaraja:
Universitas Pendidikan Ganesha.
Nurhikmayati, I., 2019. Implementasi STEAM Dalam Pembelajaran Matematika. Jurnal Didactical Mathematics, 1(2), 41–50. https://core.ac.uk/download/pdf/228885434.pdf
Rangkuti, A. A., 2017. Statistika Inferensial untuk Psikologi dan Pendidikan. Jakarta:
Kencana.
Rosliana, I., 2019. Pengembangan LKPD Matematika Dengan Model Learning Cycle 7E Berbantuan Mind Mapping. Jurnal Pengembangan Pembelajaran Matematika, 1(1), 10–22. https://doi.org/https://doi.org/10.14421/jppm.2019.011-02
Sadulloh, U., Muharram, A., & Robandi, B., 2011. Pedagogik (Ilmu Mendidik). Bandung:Alfabeta.
Saraswati, P. I., & Putra, M., 2020. Kontribusi Kecerdasan Interpersonal dan Sikap Ingin Tahu Terhadap Kompetensi Pengetahuan IPS. Mimbar PGSD Undiksha, 8(1), 89–99. https://doi.org/http://dx.doi.org/10.23887/jjpgsd.v8i1.24582
Sari, N. A., Akbar, S., & Yuniastuti., 2018. Penerapan Pembelajaran Tematik Terpadu di Sekolah Dasar. Jurnal Pemdidikan, 3(1), 1572–1582. https://doi.org/http://dx.doi.org/10.17977/jptpp.v3i12.11796
Sugiyono., 2014. Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif dan R&D.
Sutarti, T., & Irawan, E. 2017. Kiat Sukses Meraih Hibah Penelitian Pengembangan. Yogyakarta:Deepublish.
Tegeh, I. M., Jampel, I. N., & Pudjawan, K. 2014. Buku Ajar Model-Model Pengembangan. Yogyakarta:Graha Ilmu.
Tegeh, I. M., & Kirna, I. M., 2010. Metode Penelitian Pengembangan Pendidikan. Singaraja:Universitas Pendidikan Ganesha.
Tukan, M. B., Komisia, F., Leba, M. A. U., & Amtonis, J. S., 2020. Pengembangan Lembar Kerja Peserta Didik (LKPD) Pratikum KImia Berbasis Lingkungan Pada Materi Laju Reaksi. Jurnal Koulutus, 3(1), 108–117. http://www.ejournal.kahuripan.ac.id/index.php/koulutus/article/view/324
DOI: http://dx.doi.org/10.33087/jiubj.v22i1.2046
Refbacks
- There are currently no refbacks.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
|



